Figure 13: Neighbor state changes (Database Exchange)
In addition to the state transitions pictured,
Event SeqNumberMismatch forces ExStart state,
Event BadLSReq forces ExStart state,
Event 1-Way forces Init state,
Event KillNbr always forces Down State,
Event InactivityTimer always forces Down State,
Event LLDown always forces Down State,
Event AdjOK? leads to adjacency forming/breaking
Attempt
This state is only valid for neighbors attached to NBMA
networks. It indicates that no recent information has been
received from the neighbor, but that a more concerted effort
should be made to contact the neighbor. This is done by
sending the neighbor Hello packets at intervals of
HelloInterval (see Section 9.5.1).
Init
In this state, an Hello packet has recently been seen from
the neighbor. However, bidirectional communication has not
yet been established with the neighbor (i.e., the router
itself did not appear in the neighbor's Hello packet). All
neighbors in this state (or higher) are listed in the Hello
packets sent from the associated interface.
2-Way
In this state, communication between the two routers is
bidirectional. This has been assured by the operation of
the Hello Protocol. This is the most advanced state short
of beginning adjacency establishment. The (Backup)
Designated Router is selected from the set of neighbors in
state 2-Way or greater.
ExStart
This is the first step in creating an adjacency between the
two neighboring routers. The goal of this step is to decide
which router is the master, and to decide upon the initial
DD sequence number. Neighbor conversations in this state or
greater are called adjacencies.
Exchange
In this state the router is describing its entire link state
database by sending Database Description packets to the
neighbor. Each Database Description Packet has a DD
sequence number, and is explicitly acknowledged. Only one
Database Description Packet is allowed outstanding at any
one time. In this state, Link State Request Packets may
also be sent asking for the neighbor's more recent LSAs.
All adjacencies in Exchange state or greater are used by the
flooding procedure. In fact, these adjacencies are fully
capable of transmitting and receiving all types of OSPF
routing protocol packets.
Loading
In this state, Link State Request packets are sent to the
neighbor asking for the more recent LSAs that have been
discovered (but not yet received) in the Exchange state.
Full
In this state, the neighboring routers are fully adjacent.
These adjacencies will now appear in router-LSAs and
network-LSAs.
10.2. Events causing neighbor state changes
State changes can be effected by a number of events. These
events are shown in the labels of the arcs in Figures 12 and 13.
The label definitions are as follows:
HelloReceived
An Hello packet has been received from the neighbor.
Start
This is an indication that Hello Packets should now be sent
to the neighbor at intervals of HelloInterval seconds. This
event is generated only for neighbors associated with NBMA
networks.
2-WayReceived
Bidirectional communication has been realized between the
two neighboring routers. This is indicated by the router
seeing itself in the neighbor's Hello packet.
NegotiationDone
The Master/Slave relationship has been negotiated, and DD
sequence numbers have been exchanged. This signals the
start of the sending/receiving of Database Description
packets. For more information on the generation of this
event, consult Section 10.8.
ExchangeDone
Both routers have successfully transmitted a full sequence
of Database Description packets. Each router now knows what
parts of its link state database are out of date. For more
information on the generation of this event, consult Section
10.8.
BadLSReq
A Link State Request has been received for an LSA not
contained in the database. This indicates an error in the
Database Exchange process.
Loading Done
Link State Updates have been received for all out-of-date
portions of the database. This is indicated by the Link
state request list becoming empty after the Database
Exchange process has completed.
AdjOK?
A decision must be made as to whether an adjacency should be
established/maintained with the neighbor. This event will
start some adjacencies forming, and destroy others.
The following events cause well developed neighbors to revert to
lesser states. Unlike the above events, these events may occur
when the neighbor conversation is in any of a number of states.
SeqNumberMismatch
A Database Description packet has been received that either
a) has an unexpected DD sequence number, b) unexpectedly has
the Init bit set or c) has an Options field differing from
the last Options field received in a Database Description
packet. Any of these conditions indicate that some error
has occurred during adjacency establishment.
1-Way
An Hello packet has been received from the neighbor, in
which the router is not mentioned. This indicates that
communication with the neighbor is not bidirectional.
KillNbr
This is an indication that all communication with the
neighbor is now impossible, forcing the neighbor to
revert to Down state.
InactivityTimer
The inactivity Timer has fired. This means that no Hello
packets have been seen recently from the neighbor. The
neighbor reverts to Down state.
LLDown
This is an indication from the lower level protocols that
the neighbor is now unreachable. For example, on an X.25
network this could be indicated by an X.25 clear indication
with appropriate cause and diagnostic fields. This event
forces the neighbor into Down state.
10.3. The Neighbor state machine
A detailed description of the neighbor state changes follows.
Each state change is invoked by an event (Section 10.2). This
event may produce different effects, depending on the current
state of the neighbor. For this reason, the state machine below
is organized by current neighbor state and received event. Each
entry in the state machine describes the resulting new neighbor
state and the required set of additional actions.
When a neighbor's state changes, it may be necessary to rerun
the Designated Router election algorithm. This is determined by
whether the interface NeighborChange event is generated (see
Section 9.2). Also, if the Interface is in DR state (the router
is itself Designated Router), changes in neighbor state may
cause a new network-LSA to be originated (see Section 12.4).
When the neighbor state machine needs to invoke the interface
state machine, it should be done as a scheduled task (see
Section 4.4). This simplifies things, by ensuring that neither
state machine will be executed recursively.
State(s): Down
Event: Start
New state: Attempt
Action: Send an Hello Packet to the neighbor (this neighbor
is always associated with an NBMA network) and start
the Inactivity Timer for the neighbor. The timer's
later firing would indicate that communication with
the neighbor was not attained.
State(s): Attempt
Event: HelloReceived
New state: Init
Action: Restart the Inactivity Timer for the neighbor, since
the neighbor has now been heard from.
State(s): Down
Event: HelloReceived
New state: Init
Action: Start the Inactivity Timer for the neighbor. The
timer's later firing would indicate that the
neighbor is dead.
State(s): Init or greater
Event: HelloReceived
New state: No state change.
Action: Restart the Inactivity Timer for the neighbor, since
the neighbor has again been heard from.
State(s): Init
Event: 2-WayReceived
New state: Depends upon action routine.
Action: Determine whether an adjacency should be established
with the neighbor (see Section 10.4). If not, the
new neighbor state is 2-Way.
Otherwise (an adjacency should be established) the
neighbor state transitions to ExStart. Upon
entering this state, the router increments the DD
sequence number in the neighbor data structure. If
this is the first time that an adjacency has been
attempted, the DD sequence number should be assigned
some unique value (like the time of day clock). It
then declares itself master (sets the master/slave
bit to master), and starts sending Database
Description Packets, with the initialize (I), more
(M) and master (MS) bits set. This Database
Description Packet should be otherwise empty. This
Database Description Packet should be retransmitted
at intervals of RxmtInterval until the next state is
entered (see Section 10.8).
State(s): ExStart
Event: NegotiationDone
New state: Exchange
Action: The router must list the contents of its entire area
link state database in the neighbor Database summary
list. The area link state database consists of the
router-LSAs, network-LSAs and summary-LSAs contained
in the area structure, along with the AS-external-
LSAs contained in the global structure. AS-
external-LSAs are omitted from a virtual neighbor's
Database summary list. AS-external-LSAs are omitted
from the Database summary list if the area has been
configured as a stub (see Section 3.6). LSAs whose
age is equal to MaxAge are instead added to the
neighbor's Link state retransmission list. A
summary of the Database summary list will be sent to
the neighbor in Database Description packets. Each
Database Description Packet has a DD sequence
number, and is explicitly acknowledged. Only one
Database Description Packet is allowed outstanding
at any one time. For more detail on the sending and
receiving of Database Description packets, see
Sections 10.8 and 10.6.
State(s): Exchange
Event: ExchangeDone
New state: Depends upon action routine.
Action: If the neighbor Link state request list is empty,
the new neighbor state is Full. No other action is
required. This is an adjacency's final state.
Otherwise, the new neighbor state is Loading. Start
(or continue) sending Link State Request packets to
the neighbor (see Section 10.9). These are requests
for the neighbor's more recent LSAs (which were
discovered but not yet received in the Exchange
state). These LSAs are listed in the Link state
request list associated with the neighbor.
State(s): Loading
Event: Loading Done
New state: Full
Action: No action required. This is an adjacency's final
state.
State(s): 2-Way
Event: AdjOK?
New state: Depends upon action routine.
Action: Determine whether an adjacency should be formed with
the neighboring router (see Section 10.4). If not,
the neighbor state remains at 2-Way. Otherwise,
transition the neighbor state to ExStart and perform
the actions associated with the above state machine
entry for state Init and event 2-WayReceived.
State(s): ExStart or greater
Event: AdjOK?
New state: Depends upon action routine.
Action: Determine whether the neighboring router should
still be adjacent. If yes, there is no state change
and no further action is necessary.
Otherwise, the (possibly partially formed) adjacency
must be destroyed. The neighbor state transitions
to 2-Way. The Link state retransmission list,
Database summary list and Link state request list
are cleared of LSAs.
State(s): Exchange or greater
Event: SeqNumberMismatch
New state: ExStart
Action: The (possibly partially formed) adjacency is torn
down, and then an attempt is made at
reestablishment. The neighbor state first
transitions to ExStart. The Link state
retransmission list, Database summary list and Link
state request list are cleared of LSAs. Then the
router increments the DD sequence number in the
neighbor data structure, declares itself master
(sets the master/slave bit to master), and starts
sending Database Description Packets, with the
initialize (I), more (M) and master (MS) bits set.
This Database Description Packet should be otherwise
empty (see Section 10.8).
State(s): Exchange or greater
Event: BadLSReq
New state: ExStart
Action: The action for event BadLSReq is exactly the same as
for the neighbor event SeqNumberMismatch. The
(possibly partially formed) adjacency is torn down,
and then an attempt is made at reestablishment. For
more information, see the neighbor state machine
entry that is invoked when event SeqNumberMismatch
is generated in state Exchange or greater.
State(s): Any state
Event: KillNbr
New state: Down
Action: The Link state retransmission list, Database summary
list and Link state request list are cleared of
LSAs. Also, the Inactivity Timer is disabled.
State(s): Any state
Event: LLDown
New state: Down
Action: The Link state retransmission list, Database summary
list and Link state request list are cleared of
LSAs. Also, the Inactivity Timer is disabled.
State(s): Any state
Event: InactivityTimer
New state: Down
Action: The Link state retransmission list, Database summary
list and Link state request list are cleared of
LSAs.
State(s): 2-Way or greater
Event: 1-WayReceived
New state: Init
Action: The Link state retransmission list, Database summary
list and Link state request list are cleared of
LSAs.
State(s): 2-Way or greater
Event: 2-WayReceived
New state: No state change.
Action: No action required.
State(s): Init
Event: 1-WayReceived
New state: No state change.
Action: No action required.
10.4. Whether to become adjacent
Adjacencies are established with some subset of the router's
neighbors. Routers connected by point-to-point networks,
Point-to-MultiPoint networks and virtual links always become
adjacent. On broadcast and NBMA networks, all routers become
adjacent to both the Designated Router and the Backup Designated
Router.
The adjacency-forming decision occurs in two places in the
neighbor state machine. First, when bidirectional communication
is initially established with the neighbor, and secondly, when
the identity of the attached network's (Backup) Designated
Router changes. If the decision is made to not attempt an
adjacency, the state of the neighbor communication stops at 2-
Way.
An adjacency should be established with a bidirectional neighbor
when at least one of the following conditions holds:
o The underlying network type is point-to-point
o The underlying network type is Point-to-MultiPoint
o The underlying network type is virtual link
o The router itself is the Designated Router
o The router itself is the Backup Designated Router
o The neighboring router is the Designated Router
o The neighboring router is the Backup Designated Router
10.5. Receiving Hello Packets
This section explains the detailed processing of a received
Hello Packet. (See Section A.3.2 for the format of Hello
packets.) The generic input processing of OSPF packets will
have checked the validity of the IP header and the OSPF packet
header. Next, the values of the Network Mask, HelloInterval,
and RouterDeadInterval fields in the received Hello packet must
be checked against the values configured for the receiving
interface. Any mismatch causes processing to stop and the
packet to be dropped. In other words, the above fields are
really describing the attached network's configuration. However,
there is one exception to the above rule: on point-to-point
networks and on virtual links, the Network Mask in the received
Hello Packet should be ignored.
The receiving interface attaches to a single OSPF area (this
could be the backbone). The setting of the E-bit found in the
Hello Packet's Options field must match this area's
ExternalRoutingCapability. If AS-external-LSAs are not flooded
into/throughout the area (i.e, the area is a "stub") the E-bit
must be clear in received Hello Packets, otherwise the E-bit
must be set. A mismatch causes processing to stop and the
packet to be dropped. The setting of the rest of the bits in
the Hello Packet's Options field should be ignored.
At this point, an attempt is made to match the source of the
Hello Packet to one of the receiving interface's neighbors. If
the receiving interface connects to a broadcast, Point-to-
MultiPoint or NBMA network the source is identified by the IP
source address found in the Hello's IP header. If the receiving
interface connects to a point-to-point link or a virtual link,
the source is identified by the Router ID found in the Hello's
OSPF packet header. The interface's current list of neighbors
is contained in the interface's data structure. If a matching
neighbor structure cannot be found, (i.e., this is the first
time the neighbor has been detected), one is created. The
initial state of a newly created neighbor is set to Down.
When receiving an Hello Packet from a neighbor on a broadcast,
Point-to-MultiPoint or NBMA network, set the neighbor
structure's Neighbor ID equal to the Router ID found in the
packet's OSPF header. For these network types, the neighbor
structure's Router Priority field, Neighbor's Designated Router
field, and Neighbor's Backup Designated Router field are also
set equal to the corresponding fields found in the received
Hello Packet; changes in these fields should be noted for
possible use in the steps below. When receiving an Hello on a
point-to-point network (but not on a virtual link) set the
neighbor structure's Neighbor IP address to the packet's IP
source address.
Now the rest of the Hello Packet is examined, generating events
to be given to the neighbor and interface state machines. These
state machines are specified either to be executed or scheduled
(see Section 4.4). For example, by specifying below that the
neighbor state machine be executed in line, several neighbor
state transitions may be effected by a single received Hello:
o Each Hello Packet causes the neighbor state machine to be
executed with the event HelloReceived.
o Then the list of neighbors contained in the Hello Packet is
examined. If the router itself appears in this list, the
neighbor state machine should be executed with the event 2-
WayReceived. Otherwise, the neighbor state machine should
be executed with the event 1-WayReceived, and the processing
of the packet stops.
o Next, if a change in the neighbor's Router Priority field
was noted, the receiving interface's state machine is
scheduled with the event NeighborChange.
o If the neighbor is both declaring itself to be Designated
Router (Hello Packet's Designated Router field = Neighbor IP
address) and the Backup Designated Router field in the
packet is equal to 0.0.0.0 and the receiving interface is in
state Waiting, the receiving interface's state machine is
scheduled with the event BackupSeen. Otherwise, if the
neighbor is declaring itself to be Designated Router and it
had not previously, or the neighbor is not declaring itself
Designated Router where it had previously, the receiving
interface's state machine is scheduled with the event
NeighborChange.
o If the neighbor is declaring itself to be Backup Designated
Router (Hello Packet's Backup Designated Router field =
Neighbor IP address) and the receiving interface is in state
Waiting, the receiving interface's state machine is
scheduled with the event BackupSeen. Otherwise, if the
neighbor is declaring itself to be Backup Designated Router
and it had not previously, or the neighbor is not declaring
itself Backup Designated Router where it had previously, the
receiving interface's state machine is scheduled with the
event NeighborChange.
On NBMA networks, receipt of an Hello Packet may also cause an
Hello Packet to be sent back to the neighbor in response. See
Section 9.5.1 for more details.
10.6. Receiving Database Description Packets
This section explains the detailed processing of a received
Database Description Packet. The incoming Database Description
Packet has already been associated with a neighbor and receiving
interface by the generic input packet processing (Section 8.2).
Whether the Database Description packet should be accepted, and
if so, how it should be further processed depends upon the
neighbor state.
If a Database Description packet is accepted, the following
packet fields should be saved in the corresponding neighbor data
structure under "last received Database Description packet":
the packet's initialize(I), more (M) and master(MS) bits,
Options field, and DD sequence number. If these fields are set
identically in two consecutive Database Description packets
received from the neighbor, the second Database Description
packet is considered to be a "duplicate" in the processing
described below.
If the Interface MTU field in the Database Description packet
indicates an IP datagram size that is larger than the router can
accept on the receiving interface without fragmentation, the
Database Description packet is rejected. Otherwise, if the
neighbor state is:
Down
The packet should be rejected.
Attempt
The packet should be rejected.
Init
The neighbor state machine should be executed with the event
2-WayReceived. This causes an immediate state change to
either state 2-Way or state ExStart. If the new state is
ExStart, the processing of the current packet should then
continue in this new state by falling through to case
ExStart below.
2-Way
The packet should be ignored. Database Description Packets
are used only for the purpose of bringing up adjacencies.[7]
ExStart
If the received packet matches one of the following cases,
then the neighbor state machine should be executed with the
event NegotiationDone (causing the state to transition to
Exchange), the packet's Options field should be recorded in
the neighbor structure's Neighbor Options field and the
packet should be accepted as next in sequence and processed
further (see below). Otherwise, the packet should be
ignored.
o The initialize(I), more (M) and master(MS) bits are set,
the contents of the packet are empty, and the neighbor's
Router ID is larger than the router's own. In this case
the router is now Slave. Set the master/slave bit to
slave, and set the neighbor data structure's DD sequence
number to that specified by the master.
o The initialize(I) and master(MS) bits are off, the
packet's DD sequence number equals the neighbor data
structure's DD sequence number (indicating
acknowledgment) and the neighbor's Router ID is smaller
than the router's own. In this case the router is
Master.
Exchange
Duplicate Database Description packets are discarded by the
master, and cause the slave to retransmit the last Database
Description packet that it had sent. Otherwise (the packet
is not a duplicate):
o If the state of the MS-bit is inconsistent with the
master/slave state of the connection, generate the
neighbor event SeqNumberMismatch and stop processing the
packet.
o If the initialize(I) bit is set, generate the neighbor
event SeqNumberMismatch and stop processing the packet.
o If the packet's Options field indicates a different set
of optional OSPF capabilities than were previously
received from the neighbor (recorded in the Neighbor
Options field of the neighbor structure), generate the
neighbor event SeqNumberMismatch and stop processing the
packet.
o Database Description packets must be processed in
sequence, as indicated by the packets' DD sequence
numbers. If the router is master, the next packet
received should have DD sequence number equal to the DD
sequence number in the neighbor data structure. If the
router is slave, the next packet received should have DD
sequence number equal to one more than the DD sequence
number stored in the neighbor data structure. In either
case, if the packet is the next in sequence it should be
accepted and its contents processed as specified below.
o Else, generate the neighbor event SeqNumberMismatch and
stop processing the packet.
Loading or Full
In this state, the router has sent and received an entire
sequence of Database Description Packets. The only packets
received should be duplicates (see above). In particular,
the packet's Options field should match the set of optional
OSPF capabilities previously indicated by the neighbor
(stored in the neighbor structure's Neighbor Options field).
Any other packets received, including the reception of a
packet with the Initialize(I) bit set, should generate the
neighbor event SeqNumberMismatch.[8] Duplicates should be
discarded by the master. The slave must respond to
duplicates by repeating the last Database Description packet
that it had sent.
When the router accepts a received Database Description Packet
as the next in sequence the packet contents are processed as
follows. For each LSA listed, the LSA's LS type is checked for
validity. If the LS type is unknown (e.g., not one of the LS
types 1-5 defined by this specification), or if this is an AS-
external-LSA (LS type = 5) and the neighbor is associated with a
stub area, generate the neighbor event SeqNumberMismatch and
stop processing the packet. Otherwise, the router looks up the
LSA in its database to see whether it also has an instance of
the LSA. If it does not, or if the database copy is less recent
(see Section 13.1), the LSA is put on the Link state request
list so that it can be requested (immediately or at some later
time) in Link State Request Packets.
When the router accepts a received Database Description Packet
as the next in sequence, it also performs the following actions,
depending on whether it is master or slave:
Master
Increments the DD sequence number in the neighbor data
structure. If the router has already sent its entire
sequence of Database Description Packets, and the just
accepted packet has the more bit (M) set to 0, the neighbor
event ExchangeDone is generated. Otherwise, it should send
a new Database Description to the slave.
Slave
Sets the DD sequence number in the neighbor data structure
to the DD sequence number appearing in the received packet.
The slave must send a Database Description Packet in reply.
If the received packet has the more bit (M) set to 0, and
the packet to be sent by the slave will also have the M-bit
set to 0, the neighbor event ExchangeDone is generated.
Note that the slave always generates this event before the
master.
10.7. Receiving Link State Request Packets
This section explains the detailed processing of received Link
State Request packets. Received Link State Request Packets
specify a list of LSAs that the neighbor wishes to receive.
Link State Request Packets should be accepted when the neighbor
is in states Exchange, Loading, or Full. In all other states
Link State Request Packets should be ignored.
Each LSA specified in the Link State Request packet should be
located in the router's database, and copied into Link State
Update packets for transmission to the neighbor. These LSAs
should NOT be placed on the Link state retransmission list for
the neighbor. If an LSA cannot be found in the database,
something has gone wrong with the Database Exchange process, and
neighbor event BadLSReq should be generated.
10.8. Sending Database Description Packets
This section describes how Database Description Packets are sent
to a neighbor. The Database Description packet's Interface MTU
field is set to the size of the largest IP datagram that can be
sent out the sending interface, without fragmentation. Common
MTUs in use in the Internet can be found in Table 7-1 of
[Ref22]. Interface MTU should be set to 0 in Database
Description packets sent over virtual links.
The router's optional OSPF capabilities (see Section 4.5) are
transmitted to the neighbor in the Options field of the Database
Description packet. The router should maintain the same set of
optional capabilities throughout the Database Exchange and
flooding procedures. If for some reason the router's optional
capabilities change, the Database Exchange procedure should be
restarted by reverting to neighbor state ExStart. One optional
capability is defined in this specification (see Sections 4.5
and A.2). The E-bit should be set if and only if the attached
network belongs to a non-stub area. Unrecognized bits in the
Options field should be set to zero.
The sending of Database Description packets depends on the
neighbor's state. In state ExStart the router sends empty
Database Description packets, with the initialize (I), more (M)
and master (MS) bits set. These packets are retransmitted every
RxmtInterval seconds.
In state Exchange the Database Description Packets actually
contain summaries of the link state information contained in the
router's database. Each LSA in the area's link-state database
(at the time the neighbor transitions into Exchange state) is
listed in the neighbor Database summary list. Each new Database
Description Packet copies its DD sequence number from the
neighbor data structure and then describes the current top of
the Database summary list. Items are removed from the Database
summary list when the previous packet is acknowledged.
In state Exchange, the determination of when to send a Database
Description packet depends on whether the router is master or
slave:
Master
Database Description packets are sent when either a) the
slave acknowledges the previous Database Description packet
by echoing the DD sequence number or b) RxmtInterval seconds
elapse without an acknowledgment, in which case the previous
Database Description packet is retransmitted.
Slave
Database Description packets are sent only in response to
Database Description packets received from the master. If
the Database Description packet received from the master is
new, a new Database Description packet is sent, otherwise
the previous Database Description packet is resent.
In states Loading and Full the slave must resend its last
Database Description packet in response to duplicate Database
Description packets received from the master. For this reason
the slave must wait RouterDeadInterval seconds before freeing
the last Database Description packet. Reception of a Database
Description packet from the master after this interval will
generate a SeqNumberMismatch neighbor event.
10.9. Sending Link State Request Packets
In neighbor states Exchange or Loading, the Link state request
list contains a list of those LSAs that need to be obtained from
the neighbor. To request these LSAs, a router sends the
neighbor the beginning of the Link state request list, packaged
in a Link State Request packet.
When the neighbor responds to these requests with the proper
Link State Update packet(s), the Link state request list is
truncated and a new Link State Request packet is sent. This
process continues until the Link state request list becomes
empty. LSAs on the Link state request list that have been
requested, but not yet received, are packaged into Link State
Request packets for retransmission at intervals of RxmtInterval.
There should be at most one Link State Request packet
outstanding at any one time.
When the Link state request list becomes empty, and the neighbor
state is Loading (i.e., a complete sequence of Database
Description packets has been sent to and received from the
neighbor), the Loading Done neighbor event is generated.
10.10. An Example
Figure 14 shows an example of an adjacency forming. Routers RT1
and RT2 are both connected to a broadcast network. It is
assumed that RT2 is the Designated Router for the network, and
that RT2 has a higher Router ID than Router RT1.
The neighbor state changes realized by each router are listed on
the sides of the figure.
At the beginning of Figure 14, Router RT1's interface to the
network becomes operational. It begins sending Hello Packets,
although it doesn't know the identity of the Designated Router
or of any other neighboring routers. Router RT2 hears this
hello (moving the neighbor to Init state), and in its next Hello
Packet indicates that it is itself the Designated Router and
that it has heard Hello Packets from RT1. This in turn causes
RT1 to go to state ExStart, as it starts to bring up the
adjacency.
RT1 begins by asserting itself as the master. When it sees that
RT2 is indeed the master (because of RT2's higher Router ID),
RT1 transitions to slave state and adopts its neighbor's DD
sequence number. Database Description packets are then
exchanged, with polls coming from the master (RT2) and responses
from the slave (RT1). This sequence of Database Description
+---+ +---+
|RT1| |RT2|
+---+ +---+
Down Down
Hello(DR=0,seen=0)
------------------------------>
Hello (DR=RT2,seen=RT1,...) Init
<------------------------------